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forums/development/468/1

Well, you're setting the same texture to be the normal and the disabled one.. not two where one is grayscale and one isn't. If you want different normal and disabled states, you need two textures.

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forums/development/468/2

Hey James, thanks for the reply. desaturated = _G["ProfessionButton"..value]:GetNormalTexture() Does this not get me a new instance of the normal texture that I can then mess with and reassign? Maybe...

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forums/development/468/3

> Hey James, thanks for the reply. >> desaturated = _G["ProfessionReimburserButton"..value]:GetNormalTexture() >> Does this not get me a new instance of the normal texture that I can...

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forums/development/468/4

Thanks for the gentle nudge in the right direction :) Here's the finished code in case anyone else comes across this problem: > for i,value in ipairs(Professions) do >...

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